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    Mondschein Engine
    0.3.0
    
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This class represents a 3D pose. More...
#include <pose.h>
  
 Public Member Functions | |
| virtual void | set_matrix (const Eigen::Matrix4d &_matrix) | 
| Set the transformation matrix.  More... | |
| virtual Eigen::Matrix4d | get_matrix () const | 
| Get the transformation matrix.  More... | |
  Public Member Functions inherited from mondschein::scene::Scenenode | |
| virtual void | set_renderables (const std::map< std::string, renderer::Renderable_c > &_r) | 
| Set the renderable objects.  More... | |
| virtual std::map< std::string,  renderer::Renderable_c >  | get_renderables () const | 
| Get the renderable objects.  More... | |
| virtual void | set_id (const std::string &_id) | 
| Set the scenenode id.  More... | |
| virtual std::string | get_id () const | 
| Get the scenenode id.  More... | |
This class represents a 3D pose.
The Pose class represents a 3D pose consisting of four vector components: the right, up, forward, and position vector. These vectors are organized in a 4x4 transformation matrix.
      
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 1.8.3.1