Mondschein Engine
0.3.0
Main Page
Namespaces
Classes
Files
File List
src
core
pose.h
Go to the documentation of this file.
1
#ifndef POSE_H_INCLUDED
2
#define POSE_H_INCLUDED
3
4
/* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5
*
6
* Copyright (C) 2009-2013 by Andreas Amereller
7
* E-Mail: andreas.amereller.dev@googlemail.com
8
*
9
* This program is free software; you can redistribute it and/or modify it
10
* under the terms of the GNU General Public License as published by the Free
11
* Software Foundation; either version 3 of the License, or (at your option)
12
* any later version.
13
*
14
* This program is distributed in the hope that it will be useful, but WITHOUT
15
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17
* more details.
18
*
19
* You should have received a copy of the GNU General Public License along
20
* with this program; if not, write to the Free Software Foundation, Inc.,
21
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22
*/
24
25
#include "
types.h
"
26
#include "
core/scenenode.h
"
27
28
namespace
mondschein
29
{
30
namespace
scene
31
{
37
class
Pose
:
virtual
public
Scenenode
38
{
39
private
:
40
Eigen::Matrix4d matrix;
41
42
public
:
43
explicit
Pose
();
44
explicit
Pose
(
const
std::string& _id,
const
Eigen::Matrix4d &_m);
45
explicit
Pose
(Pose_c _p);
46
virtual
~
Pose
();
47
virtual
Pose
&operator=(Pose_c _p);
48
54
virtual
void
set_matrix
(
const
Eigen::Matrix4d &_matrix);
55
63
virtual
Eigen::Matrix4d
get_matrix
()
const
;
64
};
65
}
66
}
67
68
#endif // POSE_H_INCLUDED
Generated on Thu Apr 11 2013 21:37:16 for Mondschein Engine by
1.8.3.1