| 
    Mondschein Engine
    0.3.0
    
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Texture preoperties struct. More...
#include <types.h>
Public Attributes | |
| uint32 | width | 
| Texture image width (default: 0)  | |
| uint32 | height | 
| Texture image height (default: 0)  | |
| uint8 | bpp | 
| Texture image BPP (default: 0)  | |
| bool | rgb | 
| Texture image byte order (default: true (RGB))  | |
| texture_filtering_e | texture_filter | 
| Texture image filtering mode (default: ONN)  | |
| uint8 | anisotropic_filter | 
| Texture image anisotropic filter (default: 0)  | |
| uint8 | unit | 
| Texture unit (default: 0)  | |
| std::vector< uint8 > | data | 
| Texture image pixel data (default: empty)  | |
 1.8.3.1