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Mondschein Engine
0.3.0
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Texture preoperties struct. More...
#include <types.h>
Public Attributes | |
| uint32 | width |
| Texture image width (default: 0) | |
| uint32 | height |
| Texture image height (default: 0) | |
| uint8 | bpp |
| Texture image BPP (default: 0) | |
| bool | rgb |
| Texture image byte order (default: true (RGB)) | |
| texture_filtering_e | texture_filter |
| Texture image filtering mode (default: ONN) | |
| uint8 | anisotropic_filter |
| Texture image anisotropic filter (default: 0) | |
| uint8 | unit |
| Texture unit (default: 0) | |
| std::vector< uint8 > | data |
| Texture image pixel data (default: empty) | |
1.8.3.1