Mondschein Engine
0.3.0
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src
core
buffer.cpp
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/* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
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*
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* Copyright (C) 2009-2013 by Andreas Amereller
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* E-Mail: andreas.amereller.dev@googlemail.com
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 3 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "
core/buffer.h
"
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using namespace
mondschein;
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using namespace
io;
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Buffer::Buffer() : io_objects()
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{
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return
;
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}
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Buffer::Buffer(Buffer_c _b) : io_objects(_b->io_objects)
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{
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return
;
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}
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Buffer::~Buffer()
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{
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return
;
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}
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Buffer
&Buffer::operator=(Buffer_c _b)
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{
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io_objects=_b->io_objects;
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return
*
this
;
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}
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void
Buffer::set_io_objects(
const
io_objects_t
&_io_objects)
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{
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io_objects=_io_objects;
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return
;
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}
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io_objects_t
Buffer::get_io_objects()
const
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{
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return
io_objects;
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}
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