Mondschein Engine  0.3.0
buffer.cpp
1 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
2  *
3  * Copyright (C) 2009-2013 by Andreas Amereller
4  * E-Mail: andreas.amereller.dev@googlemail.com
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License as published by the Free
8  * Software Foundation; either version 3 of the License, or (at your option)
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14  * more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include "core/buffer.h"
22 
23 using namespace mondschein;
24 using namespace io;
25 
26 Buffer::Buffer() : io_objects()
27 {
28  return;
29 }
30 
31 Buffer::Buffer(Buffer_c _b) : io_objects(_b->io_objects)
32 {
33  return;
34 }
35 
36 Buffer::~Buffer()
37 {
38  return;
39 }
40 
41 Buffer &Buffer::operator=(Buffer_c _b)
42 {
43  io_objects=_b->io_objects;
44  return *this;
45 }
46 
47 void Buffer::set_io_objects(const io_objects_t &_io_objects)
48 {
49  io_objects=_io_objects;
50  return;
51 }
52 
53 io_objects_t Buffer::get_io_objects() const
54 {
55  return io_objects;
56 }