Mondschein Engine
0.3.0
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src
core
camera.cpp
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/* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
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*
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* Copyright (C) 2009-2013 by Andreas Amereller
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* E-Mail: andreas.amereller.dev@googlemail.com
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 3 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "
core/camera.h
"
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using namespace
mondschein;
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using namespace
scene;
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Camera::Camera() :
Scenenode
(), camera()
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{
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return
;
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}
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Camera::Camera(
const
std::string& _id,
const
camera_attribs_t
&_c) :
Scenenode
(_id), camera(_c)
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{
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return
;
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}
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Camera::Camera(Camera_c _c) :
Scenenode
(_c), camera(_c->camera)
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{
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return
;
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}
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Camera::~Camera()
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{
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return
;
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}
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Camera
&Camera::operator=(Camera_c _c)
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{
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Scenenode::operator=(_c);
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camera=_c->camera;
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return
*
this
;
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}
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void
Camera::set_camera_attribs(
const
camera_attribs_t
&_c)
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{
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camera=_c;
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return
;
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}
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camera_attribs_t
Camera::get_camera_attribs()
const
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{
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return
camera;
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}
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