Mondschein Engine  0.3.0
visual.h
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1 #ifndef SFML_VISUAL_H_INCLUDED
2 #define SFML_VISUAL_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "sfml_types.h"
26 #include "core/visual.h"
27 #include "core/context.h"
28 #include <SFML/Window.hpp>
29 
30 namespace mondschein
31 {
32  namespace display
33  {
37  class SFML_Visual : virtual public Visual, virtual public renderer::Context, virtual public sf::Window
38  {
39  private:
40 
41  public:
42  explicit SFML_Visual();
43  explicit SFML_Visual(const visual_attribs_t &_dsp, const renderer::context_attribs_t &_c,renderer::Renderer_p _r);
44  virtual ~SFML_Visual();
45 
46  virtual void init();
47  virtual void update();
48  virtual void draw();
49  };
50  };
51 };
52 #endif // SFML_VISUAL_H_INCLUDED