Mondschein Engine  0.3.0
visual.cpp
1 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
2  *
3  * Copyright (C) 2009-2013 by Andreas Amereller
4  * E-Mail: andreas.amereller.dev@googlemail.com
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License as published by the Free
8  * Software Foundation; either version 3 of the License, or (at your option)
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14  * more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include "sfml/visual.h"
22 
23 using namespace mondschein;
24 using namespace display;
25 
26 SFML_Visual::SFML_Visual() : Visual(), renderer::Context(), sf::Window()
27 {
28  return;
29 }
30 
31 SFML_Visual::SFML_Visual(const visual_attribs_t &_dsp, const renderer::context_attribs_t &_c, renderer::Renderer_p _r) :
32  Visual(_dsp,renderer::Context_p()), renderer::Context(_c,_r), sf::Window()
33 {
34  return;
35 }
36 
37 SFML_Visual::~SFML_Visual()
38 {
39  if (isOpen()) close();
40  return;
41 }
42 
44 {
46  renderer::context_attribs_t c=renderer::Context::get_data();
47  uint32 style=sf::Style::Titlebar|sf::Style::Close;
48  if (dsp.fullscreen) style=sf::Style::Fullscreen;
49 
50  if (!isOpen()) create(sf::VideoMode(dsp.width,dsp.height,dsp.bpp),"Mondschein Engine SFML Rendering Visual",style,
51  sf::ContextSettings(c.depth_buffer_size,c.stencil_buffer_size));
52  return;
53 }
54 
56 {
57  init();
58  return;
59 }
60 
62 {
63  sf::Window::display();
64  return;
65 }