Mondschein Engine  0.3.0
scenenode.cpp
1 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
2  *
3  * Copyright (C) 2009-2013 by Andreas Amereller
4  * E-Mail: andreas.amereller.dev@googlemail.com
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License as published by the Free
8  * Software Foundation; either version 3 of the License, or (at your option)
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14  * more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include "core/scenenode.h"
22 
23 using namespace mondschein;
24 using namespace scene;
25 
26 Scenenode::Scenenode() : renderables()
27 {
28  return;
29 }
30 
31 Scenenode::Scenenode(const std::string& _id) : id(_id)
32 {
33  return;
34 }
35 
36 Scenenode::Scenenode(Scenenode_c _s) : renderables(_s->renderables)
37 {
38  return;
39 }
40 
41 Scenenode::~Scenenode()
42 {
43  return;
44 }
45 
46 Scenenode &Scenenode::operator=(Scenenode_c _s)
47 {
48  renderables=_s->renderables;
49  return *this;
50 }
51 
52 void Scenenode::set_renderables(const std::map<std::string,renderer::Renderable_c> &_r)
53 {
54  renderables=_r;
55  return;
56 }
57 
58 std::map<std::string,renderer::Renderable_c> Scenenode::get_renderables() const
59 {
60  return renderables;
61 }
62 
63 void Scenenode::set_id(const std::string& _id)
64 {
65  id=_id;
66  return;
67 }
68 
69 std::string Scenenode::get_id() const
70 {
71  return id;
72 }