Mondschein Engine  0.3.0
visual.cpp
1 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
2  *
3  * Copyright (C) 2009-2013 by Andreas Amereller
4  * E-Mail: andreas.amereller.dev@googlemail.com
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License as published by the Free
8  * Software Foundation; either version 3 of the License, or (at your option)
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14  * more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include "qt4/visual.h"
22 #include "qt4/context.h"
23 
24 using namespace mondschein;
25 using namespace display;
26 
27 Qt4_Visual::Qt4_Visual() : Visual(), QGLWidget()
28 {
29  return;
30 }
31 
32 Qt4_Visual::Qt4_Visual(const visual_attribs_t &_dsp, renderer::Qt4_Context_p _c, QWidget *_p,const QGLWidget *_share,
33  Qt::WindowFlags _f) : Visual(_dsp), QGLWidget(_c.get(),_p,_share,_f)
34 {
35  return;
36 }
37 
38 Qt4_Visual::~Qt4_Visual()
39 {
40  return;
41 }
42 
44 {
46  setFixedSize(dsp.width,dsp.height);
47  setAutoBufferSwap(false);
48  return initializeGL();
49 }
50 
52 {
53  return init();
54 }
55 
57 {
58  return swapBuffers();
59 }