Mondschein Engine  0.3.0
context.cpp
1 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
2  *
3  * Copyright (C) 2009-2013 by Andreas Amereller
4  * E-Mail: andreas.amereller.dev@googlemail.com
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License as published by the Free
8  * Software Foundation; either version 3 of the License, or (at your option)
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14  * more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include "qt4/context.h"
22 #include <QtOpenGL/QGLFormat>
23 
24 using namespace mondschein;
25 using namespace renderer;
26 
27 Qt4_Context::Qt4_Context() : Context(), QGLContext(QGLFormat())
28 {
29  return;
30 }
31 
32 Qt4_Context::Qt4_Context(const context_attribs_t &_c, const QGLFormat &_f) : Context(_c), QGLContext(_f)
33 {
34  return;
35 }
36 
37 Qt4_Context::~Qt4_Context()
38 {
39  return;
40 }
41 
43 {
44  create();
45  return;
46 }