Mondschein Engine  0.3.0
mesh.h
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1 #ifndef MESH_H_INCLUDED
2 #define MESH_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 #include "core/scenenode.h"
27 
28 namespace mondschein
29 {
30  namespace scene
31  {
42  class Mesh : virtual public Scenenode
43  {
44  private:
45  mesh_attribs_t mesh;
46 
47  public:
48  explicit Mesh();
49  explicit Mesh(const std::string &_id,const mesh_attribs_t &_m);
50  explicit Mesh(Mesh_c _m);
51  virtual ~Mesh();
52  virtual Mesh &operator=(Mesh_c _m);
53 
59  virtual void set_mesh_attribs(const mesh_attribs_t &_m);
60 
66  virtual mesh_attribs_t get_mesh_attribs() const;
67  };
68  }
69 }
70 
71 #endif // MESH_H_INCLUDED