Mondschein Engine  0.3.0
light.cpp
1 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
2  *
3  * Copyright (C) 2009-2013 by Andreas Amereller
4  * E-Mail: andreas.amereller.dev@googlemail.com
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License as published by the Free
8  * Software Foundation; either version 3 of the License, or (at your option)
9  * any later version.
10  *
11  * This program is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14  * more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with this program; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include "core/light.h"
22 
23 using namespace mondschein;
24 using namespace scene;
25 
26 Light::Light() : Scenenode(), light()
27 {
28  return;
29 }
30 
31 Light::Light(const std::string& _id,const light_attribs_t &_l) : Scenenode(_id), light(_l)
32 {
33  return;
34 }
35 
36 Light::Light(Light_c _l) : Scenenode(_l), light(_l->light)
37 {
38  return;
39 }
40 
41 Light::~Light()
42 {
43  return;
44 }
45 
46 Light &Light::operator=(Light_c _l)
47 {
48  Scenenode::operator=(_l);
49  light=_l->light;
50  return *this;
51 }
52 
53 void Light::set_light_attribs(const light_attribs_t &_l)
54 {
55  light=_l;
56  return;
57 }
58 
59 light_attribs_t Light::get_light_attribs() const
60 {
61  return light;
62 }