Mondschein Engine  0.3.0
visual.h
1 #ifndef GLFW_VISUAL_H_INCLUDED
2 #define GLFW_VISUAL_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "glfw_types.h"
26 #include "core/visual.h"
27 #include "core/context.h"
28 
29 namespace mondschein
30 {
31  namespace display
32  {
36  class GLFW_Visual : virtual public Visual, virtual public renderer::Context
37  {
38  private:
39 
40  public:
41  explicit GLFW_Visual();
42  explicit GLFW_Visual(const visual_attribs_t &_dsp,const renderer::context_attribs_t &_c,renderer::Renderer_p _r);
43  virtual ~GLFW_Visual();
44 
45  virtual void init();
46  virtual void update();
47  virtual void draw();
48  };
49  };
50 };
51 #endif // GLFW_VISUAL_H_INCLUDED