Mondschein Engine  0.3.0
gl13_types.h
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1 #ifndef GL13_TYPES_H_INCLUDED
2 #define GL13_TYPES_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 
27 namespace mondschein
28 {
29  namespace renderer
30  {
31  class GL13;
32  typedef boost::shared_ptr<GL13> GL13_p;
33  typedef boost::shared_ptr<const GL13> GL13_c;
34 
35  class GL13_Display_List;
36  typedef boost::shared_ptr<GL13_Display_List> GL13_Display_List_p;
37  typedef boost::shared_ptr<const GL13_Display_List> GL13_Display_List_c;
38 
39  class GL13_Texture;
40  typedef boost::shared_ptr<GL13_Texture> GL13_Texture_p;
41  typedef boost::shared_ptr<const GL13_Texture> GL13_Texture_c;
42 
43  class GL13_Pose;
44  typedef boost::shared_ptr<GL13_Pose> GL13_Pose_p;
45  typedef boost::shared_ptr<const GL13_Pose> GL13_Pose_c;
46  }
47 
54  {
55  private:
56  GL13_Factory();
57  ~GL13_Factory();
58 
59  public:
67  static renderer::GL13_p create_gl13_renderer();
68  };
69 }
70 
71 #endif // GL13_TYPES_H_INCLUDED