Go to the documentation of this file. 1 #ifndef GL13_TEXTURE_H_INCLUDED
2 #define GL13_TEXTURE_H_INCLUDED
32 class GL13_Texture :
virtual public Renderable
39 explicit GL13_Texture();
41 virtual ~GL13_Texture();
43 virtual void set_unit(
uint8 _u);
44 virtual uint8 get_unit()
const;
46 virtual void set_texture(
uint32 _t);
47 virtual uint32 get_texture()
const;
49 virtual void render()
const;
54 #endif // GL13_TEXTURE_H_INCLUDED