Mondschein Engine  0.3.0
context.h
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1 #ifndef CONTEXT_H_INCLUDED
2 #define CONTEXT_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 
27 namespace mondschein
28 {
29  namespace renderer
30  {
38  class Context
39  {
40  private:
41  context_attribs_t context_attribs;
42  std::map<std::string,Renderable_c> renderables;
43 
44  protected:
45  explicit Context();
46  explicit Context(const context_attribs_t &_c);
47  virtual ~Context();
48 
49  public:
50  virtual void set_renderables(const std::map<std::string,Renderable_c>& _r);
51  virtual std::map<std::string,Renderable_c> get_renderables() const;
52 
58  virtual void set_context_attribs(const context_attribs_t &_c);
59 
65  virtual context_attribs_t get_context_attribs() const;
66 
72  virtual void init() = 0;
73 
80  virtual void make_current() = 0;
81  };
82  }
83 }
84 #endif // CONTEXT_H_INCLUDED