Mondschein Engine  0.3.0
bezierpatch.h
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1 #ifndef BEZIERPATCH_H_INCLUDED
2 #define BEZIERPATCH_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 #include "eigen3.h"
27 
28 namespace mondschein
29 {
30  namespace math
31  {
38  {
39  private:
40  std::vector<Beziercurve_p> curves;
41 
42  public:
43  explicit Bezierpatch();
44  explicit Bezierpatch(const std::vector<Beziercurve_p> &_c);
45  explicit Bezierpatch(Bezierpatch_c _b);
46  virtual ~Bezierpatch();
47  virtual Bezierpatch &operator=(Bezierpatch_c _b);
48 
60  virtual Eigen::Vector3d operator()(float64 _t,float64 _u) const;
61 
67  virtual void set_curves(const std::vector<Beziercurve_p> &_c);
68 
74  virtual std::vector<Beziercurve_p> get_curves() const;
75 
81  virtual uint32 get_degree() const;
82 
94  virtual Eigen::Vector3d get_point(float64 _t,float64 _u) const;
95 
109  virtual scene::Mesh_p generate_mesh(uint32 _n,uint32 _m,normal_calculation_e _normals) const;
110  };
111  }
112 }
113 
114 #endif // BEZIERPATCH_H_INCLUDED