Mondschein Engine  0.3.0
aitken_neville.h
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1 #ifndef AITKEN_NEVILLE_H_INCLUDED
2 #define AITKEN_NEVILLE_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 #include "core/pol_int.h"
27 
28 namespace mondschein
29 {
30  namespace math
31  {
37  class Aitken_Neville : virtual public Pol_Int
38  {
39  public:
40  explicit Aitken_Neville();
41  explicit Aitken_Neville(const std::map<float64,float64> &_p);
42  explicit Aitken_Neville(Aitken_Neville_c _obj);
43  virtual ~Aitken_Neville();
44  virtual Aitken_Neville &operator=(Aitken_Neville_c _obj);
45 
46  virtual float64 interpolate(float64 _x) const;
47  };
48  }
49 }
50 
51 #endif // AITKEN_NEVILLE_H_INCLUDED