Mondschein Engine  0.3.0
material.h
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1 #ifndef MATERIAL_H_INCLUDED
2 #define MATERIAL_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 #include "core/scenenode.h"
27 
28 namespace mondschein
29 {
30  namespace scene
31  {
37  class Material : virtual public Scenenode
38  {
39  private:
40  material_attribs_t material;
41 
42  public:
43  explicit Material();
44  explicit Material(const std::string& _id,const material_attribs_t &_m);
45  explicit Material(Material_c _m);
46  virtual ~Material();
47  virtual Material &operator=(Material_c _m);
48 
54  virtual void set_material_attribs(const material_attribs_t &_m);
55 
62  };
63  }
64 }
65 
66 #endif // MATERIAL_H_INCLUDED