Mondschein Engine
0.3.0
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src
core
material.cpp
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/* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
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*
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* Copyright (C) 2009-2013 by Andreas Amereller
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* E-Mail: andreas.amereller.dev@googlemail.com
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 3 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "
core/material.h
"
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using namespace
mondschein;
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using namespace
scene;
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Material::Material() :
Scenenode
(),material()
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{
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return
;
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}
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Material::Material(
const
std::string& _id,
const
material_attribs_t
&_m) :
Scenenode
(_id), material(_m)
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{
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return
;
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}
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Material::Material(Material_c _m) :
Scenenode
(_m), material(_m->material)
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{
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return
;
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}
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Material::~Material()
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{
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return
;
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}
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Material
&Material::operator=(Material_c _m)
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{
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Scenenode::operator=(_m);
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material=_m->material;
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return
*
this
;
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}
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void
Material::set_material_attribs
(
const
material_attribs_t
&_m)
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{
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material=_m;
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return
;
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}
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material_attribs_t
Material::get_material_attribs
()
const
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{
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return
material;
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}
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