Mondschein Engine  0.3.0
texture.h
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1 #ifndef TEXTURE_H_INCLUDED
2 #define TEXTURE_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 #include "core/scenenode.h"
27 
28 namespace mondschein
29 {
30  namespace scene
31  {
38  class Texture : virtual public Scenenode
39  {
40  private:
41  texture_attribs_t texture;
42 
43  public:
44  explicit Texture();
45  explicit Texture(const std::string& _id,const texture_attribs_t &_t);
46  explicit Texture(Texture_c _t);
47  virtual ~Texture();
48  virtual Texture &operator=(Texture_c _t);
49 
55  virtual void set_texture_attribs(const texture_attribs_t &_t);
56 
62  virtual texture_attribs_t get_texture_attribs() const;
63  };
64  }
65 }
66 
67 #endif // TEXTURE_H_INCLUDED