Mondschein Engine  0.3.0
Public Attributes | List of all members
mondschein::scene::texture_attribs_t Struct Reference

Texture preoperties struct. More...

#include <types.h>

Public Attributes

uint32 width
 Texture image width (default: 0)
 
uint32 height
 Texture image height (default: 0)
 
uint8 bpp
 Texture image BPP (default: 0)
 
bool rgb
 Texture image byte order (default: true (RGB))
 
texture_filtering_e texture_filter
 Texture image filtering mode (default: ONN)
 
uint8 anisotropic_filter
 Texture image anisotropic filter (default: 0)
 
uint8 unit
 Texture unit (default: 0)
 
std::vector< uint8data
 Texture image pixel data (default: empty)
 

Detailed Description

Texture preoperties struct.

Definition at line 275 of file types.h.


The documentation for this struct was generated from the following file: