Mondschein Engine
0.3.0
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Texture preoperties struct. More...
#include <types.h>
Public Attributes | |
uint32 | width |
Texture image width (default: 0) | |
uint32 | height |
Texture image height (default: 0) | |
uint8 | bpp |
Texture image BPP (default: 0) | |
bool | rgb |
Texture image byte order (default: true (RGB)) | |
texture_filtering_e | texture_filter |
Texture image filtering mode (default: ONN) | |
uint8 | anisotropic_filter |
Texture image anisotropic filter (default: 0) | |
uint8 | unit |
Texture unit (default: 0) | |
std::vector< uint8 > | data |
Texture image pixel data (default: empty) | |