Mondschein Engine
0.3.0
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This class implements light scenegraph nodes. More...
#include <light.h>
Public Member Functions | |
virtual void | set_light_attribs (const light_attribs_t &_light) |
Set the light properties. More... | |
virtual light_attribs_t | get_light_attribs () const |
Get the light properties. More... | |
Public Member Functions inherited from mondschein::scene::Scenenode | |
virtual void | set_renderables (const std::map< std::string, renderer::Renderable_c > &_r) |
Set the renderable objects. More... | |
virtual std::map< std::string, renderer::Renderable_c > | get_renderables () const |
Get the renderable objects. More... | |
virtual void | set_id (const std::string &_id) |
Set the scenenode id. More... | |
virtual std::string | get_id () const |
Get the scenenode id. More... | |
This class implements light scenegraph nodes.
The Light class implements generic lights used by the mondschein engine.
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