Mondschein Engine
0.3.0
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I/O objects struct. More...
#include <types.h>
Public Attributes | |
std::map< std::string, scene::Scenenode_p > | nodes |
scenenode map (default: empty) | |
std::map< std::string, scene::Scenegraph_p > | scenegraphs |
scenegraph map (default: empty) | |
std::map< std::string, math::Beziercurve_p > | beziercurves |
bezier curve map (default: empty) | |
std::map< std::string, math::Bezierpatch_p > | bezierpatches |
bezier patch map (default: empty) | |
std::map< std::string, math::NURBScurve_p > | nurbscurves |
NURBS cuirve map (default: empty) | |
std::map< std::string, math::NURBSpatch_p > | nurbspatches |
NURBS patch map (default: empty) | |