Mondschein Engine  0.3.0
pose.h
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1 #ifndef GL13_POSE_H_INCLUDED
2 #define GL13_POSE_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "gl13_types.h"
26 #include "core/renderable.h"
27 
28 namespace mondschein
29 {
30  namespace renderer
31  {
32  class GL13_Pose : virtual public Renderable
33  {
34  private:
35  std::array<float64,16> pose;
36 
37  protected:
38 
39  public:
40  explicit GL13_Pose();
41  explicit GL13_Pose(const std::array<float64,16> &_p);
42  virtual ~GL13_Pose();
43 
44  virtual void create_pose(scene::Scenenode_c _sn);
45  virtual void set_pose(const std::array<float64,16> &_p);
46  virtual std::array<float64,16> get_pose() const;
47 
48  virtual void render() const;
49  };
50  }
51 }
52 
53 #endif // GL13_POSE_H_INCLUDED