Mondschein Engine  0.3.0
visual.h
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1 #ifndef VISUAL_H_INCLUDED
2 #define VISUAL_H_INCLUDED
3 
4 /* Mondschein Engine is a fast, powerful, and easy-to-use 3D realtime rendering engine.
5  *
6  * Copyright (C) 2009-2013 by Andreas Amereller
7  * E-Mail: andreas.amereller.dev@googlemail.com
8  *
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License as published by the Free
11  * Software Foundation; either version 3 of the License, or (at your option)
12  * any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but WITHOUT
15  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
16  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
17  * more details.
18  *
19  * You should have received a copy of the GNU General Public License along
20  * with this program; if not, write to the Free Software Foundation, Inc.,
21  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22  */
24 
25 #include "types.h"
26 
27 namespace mondschein
28 {
29  namespace display
30  {
42  class Visual
43  {
44  private:
45  visual_attribs_t visual_attribs;
46 
47  protected:
48  explicit Visual();
49  explicit Visual(const visual_attribs_t &_dsp);
50  virtual ~Visual();
51 
52  public:
58  virtual void set_visual_attribs(const visual_attribs_t &_dsp);
59 
65  virtual visual_attribs_t get_visual_attribs() const;
72  virtual void init()=0;
73 
79  virtual void update()=0;
80 
87  virtual void make_current() = 0;
88 
92  virtual void draw()=0;
93  };
94  }
95 }
96 
97 #endif // VISUAL_H_INCLUDED